- Fix ramp in mission 1 that filtered 66.6% of players - Fix another small movement edge case - Further tweaks to units sizes, most notably Mushrooms...
More variable unit sizes! A lot of units have had their logical size reduced to better match their visual appearance. Hopefully it all feels a lot less clunky n...
- Fixed a bug where trinkets weren’t dropping from castles as intended, e.g. in mission 3 - Fixed movement stutter affecting units with certain specific amoun...
Includes the long-cooked rework of movement/collision systems, making unit control much crisper. Not much else to say, this was about 3 weeks of work rewriting...