V125 - SPAWNER2
Hypercoven » Devlog

The Witch King may now create additional Spawning Circles!
- Spawning Circles can only be placed on Coven territory
- As with Envoys, the King cannot do anything else in the meantime: Capture progress and production boost are both paused
- Replaced the first Coven to capture in Mission 2 with one that should stand a better chance against the invading Beetles
- Depletion is no longer available earlier than Mission 4
- You are now escorted back to the main menu after completing a mission. (To be improved.) This is so the story can be in the main menu and the small dialogues at mission start can give raw gameplay guidance
- Fixed a peculiar movement edge-case, hopefully not to the detriment of any other case
Files
hypercoven-linux.zip 222 MB
Version 221 9 days ago
hypercoven-windows.zip 224 MB
Version 223 9 days ago
hypercoven-wasm.zip Play in browser
Version 252 9 days ago
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Hypercoven
Real-Time Cacophony
Status | In development |
Author | Filmstars |
Genre | Strategy, Survival |
Tags | 2D, Isometric, mind-bending, Multiplayer, Real time strategy, Roguelite, Singleplayer, Tactical, Tower Defense |
Languages | English |
More posts
- V124 - DD11111115 days ago
- V123 - INVA2ION25 days ago
- V122 - CONTROL34 days ago
- Co-Op Modes Released!36 days ago
- V121 - STRATEGIC44 days ago
- V120 - MENUS47 days ago
- V119 - Ancient Water77 days ago
- V118Mar 30, 2025
- V117Mar 27, 2025
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