V109 (don’t tread on me)
Hypercoven » Devlog

- Fixed a bug where trinkets weren’t dropping from castles as intended, e.g. in mission 3
- Fixed movement stutter affecting units with certain specific amounts of movement speed, for example the default speed of small ground units
- Reintroduced enemy units casting shadows (meaning in fog of war)
- Increased small unit’s collision box size back to where it used to be, so they stop stepping on castles for the time being. Future will see more nuanced collision box sizes across all units
Files
hypercoven-linux.zip 225 MB
Version 168 2 days ago
hypercoven-windows.zip 227 MB
Version 169 2 days ago
hypercoven-wasm.zip Play in browser
Version 198 2 days ago
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Hypercoven
Real-Time Cacophony
Status | In development |
Author | Filmstars |
Genre | Strategy, Survival |
Tags | 2D, Hex Based, Isometric, mind-bending, Multiplayer, Real time strategy, Roguelite, Singleplayer, Tower Defense |
Languages | English |
More posts
- V108 BEST VERSION EVAR2 days ago
- V107 CHALLENGE12 days ago
- V106 VOLCANO23 days ago
- V105 SHADOWS, NEW MISSION25 days ago
- V104 DECORATION28 days ago
- V10329 days ago
- V102 SPRITES44 days ago
- V10150 days ago
- V10073 days ago
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