V109 (don’t tread on me)
Hypercoven » Devlog

- Fixed a bug where trinkets weren’t dropping from castles as intended, e.g. in mission 3
- Fixed movement stutter affecting units with certain specific amounts of movement speed, for example the default speed of small ground units
- Reintroduced enemy units casting shadows (meaning in fog of war)
- Increased small unit’s collision box size back to where it used to be, so they stop stepping on castles for the time being. Future will see more nuanced collision box sizes across all units
Files
hypercoven-linux.zip 222 MB
Version 168 Mar 02, 2025
hypercoven-windows.zip 224 MB
Version 169 Mar 02, 2025
hypercoven-wasm.zip Play in browser
Version 198 Mar 02, 2025
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Hypercoven
Real-Time Cacophony
Status | In development |
Author | Filmstars |
Genre | Strategy, Survival |
Tags | 2D, Isometric, mind-bending, Multiplayer, Real time strategy, Roguelite, Singleplayer, Tactical, Tower Defense |
Languages | English |
More posts
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- V120 - MENUS54 days ago
- V119 - Ancient Water84 days ago
- V118Mar 30, 2025
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