V102 SPRITES
Hypercoven » Devlog
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Huge graphical overhaul! Eight units with previously not-so-good sprites have been upgraded with assets made by SmallScaleInt.
This includes the Witch King Himself, who subsequently now has a shorter range attack, but moves faster in return. This should help making game-states without an Envoy more enjoyable.
More changes:
- Clicking on the HP bar on top of the HUD will once again both select and focus the King (hitting Space once still only selects)
- Invaders in Invasion Mode change less often. This should give more room to the player to adjust to what is happening
- Default music volume lowered
- Imp is now Flame Adept and no longer an armoured unit
- Various other tweaks to make units match their new sprite
Files
hypercoven-linux.zip 229 MB
Version 156 35 days ago
hypercoven-windows.zip 227 MB
Version 156 35 days ago
hypercoven-wasm.zip Play in browser
Version 184 35 days ago
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Hypercoven
Real-Time Cacophony
Status | In development |
Author | Filmstars |
Genre | Strategy, Survival |
Tags | 2D, Hex Based, Isometric, mind-bending, Multiplayer, Real time strategy, Roguelite, Singleplayer, Tower Defense |
Languages | English |
More posts
- V107 CHALLENGE2 days ago
- V106 VOLCANO13 days ago
- V105 SHADOWS, NEW MISSION15 days ago
- V104 DECORATION17 days ago
- V10319 days ago
- V10140 days ago
- V10063 days ago
- V99 - King81 days ago
- V98 - Defer & Control85 days ago
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