V102 SPRITES
Hypercoven » Devlog

Huge graphical overhaul! Eight units with previously not-so-good sprites have been upgraded with assets made by SmallScaleInt.
This includes the Witch King Himself, who subsequently now has a shorter range attack, but moves faster in return. This should help making game-states without an Envoy more enjoyable.
More changes:
- Clicking on the HP bar on top of the HUD will once again both select and focus the King (hitting Space once still only selects)
- Invaders in Invasion Mode change less often. This should give more room to the player to adjust to what is happening
- Default music volume lowered
- Imp is now Flame Adept and no longer an armoured unit
- Various other tweaks to make units match their new sprite
Files
hypercoven-linux.zip 222 MB
Version 156 Jan 18, 2025
hypercoven-windows.zip 224 MB
Version 156 Jan 18, 2025
hypercoven-wasm.zip Play in browser
Version 184 Jan 18, 2025
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Hypercoven
Real-Time Cacophony
Status | In development |
Author | Filmstars |
Genre | Strategy, Survival |
Tags | 2D, Isometric, mind-bending, Multiplayer, Real time strategy, Roguelite, Singleplayer, Tactical, Tower Defense |
Languages | English |
More posts
- V125 - SPAWNER216 days ago
- V124 - DD11111122 days ago
- V123 - INVA2ION32 days ago
- V122 - CONTROL41 days ago
- Co-Op Modes Released!43 days ago
- V121 - STRATEGIC51 days ago
- V120 - MENUS54 days ago
- V119 - Ancient Water84 days ago
- V118Mar 30, 2025
- V117Mar 27, 2025
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