Frontiercoven
->HyperCoven<- experimental build
- Browser version: Runs Invasion Mode instead of Campaign
- This takes longer to load!! Be patient
- Native version: No SDL2 runtime dependency
Updated | 1 day ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Filmstars |
Genre | Strategy |
Made with | Rust |
Average session | About a half-hour |
Multiplayer | Local multiplayer, Server-based networked multiplayer |
Player count | 1 - 8 |
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Development log
- Windows fixesMar 27, 2024
- WebGL fixedMar 16, 2024
- Graphics fixed below 1080pMar 13, 2024
- To New FrontiersFeb 03, 2024
- Demo Day 54 résuméJan 08, 2024
- V13Dec 25, 2023
- V11 Progress & FSDec 21, 2023
- V11 - Double ClickDec 15, 2023
Comments
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what do you call that artstyle
»Potpourri« I guess. Some units are "pre-rendered 3D," but most are regular hand-made sideview sprites. The phenomenon specifically of having uneven upscaling across spritesheets (like e.g. the Giantess Firewitch is far more pixelated than the Botrol) is called "Mixels."
why did you mix it so much ?
I am collecting what cool assets I can find. There is not enough affordable quality of any single style, to fill the game.
Maybe in the future I can collaborate with an artist, or find enough money, to un-mix it.
are you up to join a dev team as lead programmer ?
idk, send me a message on reddit with more info. username Tilmsfars
based yes dev