Loading game for the first time...

Testing grounds for experimental builds of Hypercoven

Current experiment

  • No longer runtime-dependant on SDL2 at all
  • Fall back to WebGL if WebGPU is unavailable
  • Mouse cursors are system-styled everywhere

Hypercoven General Roadmap (Maybe)

  • More Units
  • Document Mapedit
  • Add sound effects for unit deaths and orders accepted
  • More game modes
  • Configurable Solo Experience / Achievements

Updated 1 day ago
StatusIn development
PlatformsWindows, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorFilmstars
GenreStrategy
Made withSDL
Average sessionAbout a half-hour
MultiplayerLocal multiplayer, Server-based networked multiplayer
Player count1 - 8

Download

Download
frontiercoven-linux.zip 249 MB
Version 57 1 day ago
Download
frontiercoven-windows.zip 244 MB
Version 57 1 day ago

Install instructions

Windows:

Run LaunchHyperCoven.exe

When warned by Windows - click "More Info" and then "Run Anyway"

Linux: 

./launch_hypercoven

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

what do you call that artstyle

(2 edits)

»Potpourri« I guess. Some units are "pre-rendered 3D," but most are regular hand-made sideview sprites. The phenomenon specifically of having uneven upscaling across spritesheets (like e.g. the Giantess Firewitch is far more pixelated than the Botrol) is called "Mixels."

why did you mix it so much ?

I am collecting what cool assets I can find. There is not enough affordable quality of any single style, to fill the game.

Maybe in the future I can collaborate with an artist, or find enough money, to un-mix it.

are you up to join a dev team as lead programmer ? 

idk, send me a message on reddit with more info. username Tilmsfars

(+1)

based yes dev