->HyperCoven<- experimental build

  • Browser version: Runs Invasion Mode instead of Campaign
    • This takes longer to load!! Be patient
  • Native version: No SDL2 runtime dependency

Updated 1 day ago
StatusIn development
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorFilmstars
GenreStrategy
Made withRust
Average sessionAbout a half-hour
MultiplayerLocal multiplayer, Server-based networked multiplayer
Player count1 - 8

Download

Download
frontiercoven-linux.zip 235 MB
Version 157 1 day ago
Download
frontiercoven-windows.zip 236 MB
Version 158 1 day ago

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Comments

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what do you call that artstyle

(2 edits)

»Potpourri« I guess. Some units are "pre-rendered 3D," but most are regular hand-made sideview sprites. The phenomenon specifically of having uneven upscaling across spritesheets (like e.g. the Giantess Firewitch is far more pixelated than the Botrol) is called "Mixels."

why did you mix it so much ?

I am collecting what cool assets I can find. There is not enough affordable quality of any single style, to fill the game.

Maybe in the future I can collaborate with an artist, or find enough money, to un-mix it.

are you up to join a dev team as lead programmer ? 

idk, send me a message on reddit with more info. username Tilmsfars

(+1)

based yes dev